Achievements

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ฟีเจอร์นี้มีเฉพาะใน รุ่น Pocket และ รุ่น Legacy Console

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I like achievements. I know a lot of people don't, but I like them. I've had the idea to make achievements kind of like the in-game questing.

So you'd be able to see the first achievement in a tree of achievements, and you unlock the top ones first before you can unlock the ones further down. So the first one might be to chop down a tree, or kill a chicken, and then these branch into more things you can do. Hopefully it would encourage people to try new areas.

It could converge into a big task, like kill a dragon or something, which would put a kind of narrative into the achievement tree.

I'd want these achievements to feel like things that you can try, rather than these are things you have to do. People can follow them, but only if they want to.

Notch, ในงานสัมภาษณ์กับ Gamasutra

ความสำเร็จ (อังกฤษ: Achievement) วิธีที่ค่อย ๆ แนะนำผู้เล่นใหม่ใน Minecraft และให้ความท้าทายแก่พวกเขา ในรุ่นจาวาจะเป็นระบบ Advancements แทน

การได้รับ[แก้ไข | แก้ไขต้นฉบับ]

There are 91 achievements in the Bedrock Edition, 87 achievements in the Xbox One Edition and Nintendo Switch Edition, 93 achievements in the Xbox 360 Edition and Wii U Edition, 94 trophies in the PlayStation 3 Edition, PlayStation 4 Edition and PlayStation Vita Edition, and 57 achievements in the New Nintendo 3DS Edition.

Achievements/trophies are tracked per user account, and per edition. In other words, one user account will have one (and only one) set of achievements on Windows 10, one set on Android, one set on Fire OS, and so on. They are not tracked separately per world; achievements earned in one world apply to all worlds using that edition and that user account.

They are independent of one another, allowing players to get them in any order. Once earned, they cannot be reset.

Achievements/trophies can only be earned in Survival mode. If the game is saved[note 1] while in Creative mode, or if host privilegesแม่แบบ:Only are enabled, the ability to earn achievements/trophies in that world is permanently disabled. Going back to Survival mode or disabling host privileges will not re-enable it.

โน้ต

แม่แบบ:Notelist

รุ่น Bedrock และ Xbox 360 รุ่น Legacy Console[แก้ไข | แก้ไขต้นฉบับ]

An Xbox Live account is used to track achievements on the Bedrock and Xbox 360 editions of Minecraft.

In the Bedrock and Xbox editions, the game can be played without being logged in, but achievements cannot be earned when doing so.

Achievements grant the player gamerscore, totaling 2,070 in Bedrock Edition and 2,185 on Xbox 360 consoles.

The Achievements also show characters instead of blocks or items.

PlayStation รุ่น Console[แก้ไข | แก้ไขต้นฉบับ]

A PlayStation Network ID is used to track trophies for the PlayStation 3, PlayStation 4, and PlayStation Vita editions.[1][2][3]The Reason for having 88 achievements unlike the other legacy console editions is due to obtaining a platinum trophy when all other trophies have been collected after completing the achievements. If played while logged out or without a PlayStation Network ID, trophies cannot be obtained.

Nintendo รุ่น Console[แก้ไข | แก้ไขต้นฉบับ]

In the Wii U, Nintendo Switch, and New Nintendo 3DS editions, achievements are tracked through a console user account, whether or not it's linked with a Nintendo Network ID. Unlike other Legacy console editions and Bedrock edition, these do not provide anything to the user's profile as these Nintendo Consoles do not have their own achievement system.[ต้องการข้อมูลเพิ่มเติม]

รายการความสำเร็จ[แก้ไข | แก้ไขต้นฉบับ]

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วิดีโอ[แก้ไข | แก้ไขต้นฉบับ]

แม่แบบ:Video note

ประวัติ[แก้ไข | แก้ไขต้นฉบับ]

February 25, 2011

In an interview by Gamasutra, Notch said:

I like achievements. I know a lot of people don't, but I like them. I've had the idea to make achievements kind of like the in-game questing. So you'd be able to see the first achievement in a tree of achievements, and you unlock the top ones first before you can unlock the ones further down.
So the first one might be to chop down a tree, or kill a chicken, and then these branch into more things you can do. Hopefully it would encourage people to try new areas. It could converge into a big task, like kill a dragon or something, which would put a kind of narrative into the achievement tree.

Finally, asked if such a move would risk leading players down a preset path, rather than encouraging exploration and invention as Minecraft does in its current state, Notch said:

Definitely not. I’d want these achievements to feel like things you can try, rather than these are things you have to do. People can follow them, but only if they want to.
March 18, 2011Notch talks about achievements and statistics on his blog. He says the following:
I worked on the achievement and stats system. One design issue was dealing with offline mode and syncing the achievements once you get a connection again, but that’s been solved. We’ve got a couple of people in the office who don’t like achievements in games at all, so the goal is to design something that they’re fine with.

Also, he adds that achievements will not be chores:

Achievements will NOT be chores like “cut down 10000 trees”, but rather challenges like “ride a pig off a cliff”. Stats, however, will be used to keep track of how many trees you have cut down. The long term plan is to show achievements and stats from the profile page on minecraft.net as well, in case you want to brag.
April 8, 2011Notch uploads a video to YouTube showing weather, statistics and achievements.
java Beta
1.4Test achievements can be found within the source code, and on the test video posted by Notch. Among these are opening the inventory, mining wood and building a workbench.
1.5Achievements added. Initially intended to be released in Beta 1.4 it got pushed back as it was not yet functional.[4] The first achievement confirmed by Notch was When Pigs Fly, although it was more explained than named.
1.8July 13, 2011Notch tweeted about adding the Sniper Duel achievement.[5][6]
รุ่น Java
1.0.0Beta 1.9 Prerelease 6The icon used by The End. changed from
  1. REDIRECT Template:Advancement to
  2. REDIRECT Template:Advancement.
1.513w04aAchievements no longer reset when downgrading Minecraft.
1.7.213w36aUpdated the Achievement system, now stored per individual world/server.
Added more achievements: Adventuring Time, The Beginning?, The Beginning., Beaconator, and Repopulation. Adventuring Time was unobtainable.
Achievements can now be used as objectives in the Scoreboard system.
13w37aTime to Mine!, Time to Farm! and Time to Strike! are now also obtained when crafting the tool from a material other than wood. Similarly, Getting an Upgrade is now obtained when crafting any pickaxe other than a wooden one, while it required crafting a stone pickaxe before. If your first pickaxe crafted is not a wooden one, you will get Time to Mine! and Getting an Upgrade at the same time.
13w38aAdded the achievement Diamonds to you!.
The icon for DIAMONDS! was changed from
  1. REDIRECT Template:Advancement to
  2. REDIRECT Template:Advancement. The former icon is now used by Diamonds to you!.
13w39bDiamonds to you! can now be obtained by throwing a diamond at a zombie, making the achievement available in singleplayer mode.[7]
1.814w06aAdded the achievement Overpowered.
14w17aAdventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The “no other biomes” restriction is now lifted.[8]
Visiting the FrozenOcean and Extreme Hills Edge biomes, which no longer generate since 13w36a, is no longer required for Adventuring Time.
14w32aCorrected the description of the achievement Overkill to say you must deal nine hearts of damage. Previously it said you must deal eight hearts of damage.
1.915w44aEnchanted golden apple recipe was removed, making the Overpowered achievement unobtainable.
15w45aChanged the description and requirements of Overpowered from "Build a Notch Apple" to "Eat a Notch Apple".
1.1217w13aAchievements are no longer supported and are replaced with advancements.
pocket Alpha
0.12.0Added 44 achievements to the Windows 10 Edition.
0.14.0build 1Added eight achievements, bringing the total up to 52.
0.15.0build 1All Windows 10 Edition achievements are now available on Android and iOS.
releaseAdded four achievements, bringing the total up to 56.
0.15.10Added nine achievements, bringing the total up to 65.
รุ่น Pocket
1.0build 1Added seven achievements, bringing the total up to 72.
1.0.4Added "The Haggler" achievement, bringing the total up to 73.
1.1Added six achievements, bringing the total up to 79.
รุ่น Bedrock
1.4Added eight achievements, bringing the total up to 87.
1.5Added four achievements, bringing the total up to 91.
รุ่น Legacy Console
TU1CU11.0Patch 4Patch s1Added the first 20 achievements. The PlayStation editions have an additional trophy.
TU241.20Added an additional 30 achievements, leading to a total of 50 (or 51 on the PlayStation editions).
TU31CU191.22Changed the description of Adventuring Time from "Discover 17 of the 23 different biomes" to "Discover 17 of the 40 different biomes".
TU34CU221.25Added 6 additional achievements, bringing the total up to 56.
TU41CU301.33Patch 11Added 6 additional achievements, bringing the total up to 62.
TU48CU381.41Patch 17Added 18 additional achievements, bringing the total up to 80.
TU54CU541.52Patch 24Patch s4Added 7 additional achievements, bringing the total up to 87.
TU691.76Patch 38Added 6 additional achievements, bringing the total up to 93.
รุ่น New Nintendo 3DS
1.2.12Added 31 achievements.
1.3.12Added 18 additional achievements, bringing the total up to 49.
1.7.10Added 8 additional achievements, bringing the total up to 57.

รุ่น Java[แก้ไข | แก้ไขต้นฉบับ]

The popup that would appear when an achievement was earned.
The achievement interface with the first achievement done.
The entire achievement tree, completed.

The Java edition achievement system involved a tree composed of achievements. Originally the interface showed the achievement tree on the left, and a 'mini-map' of the tree on the right. The mini-map was removed in the final version, which then simply showed the tree. The background of the tree mimicked the world with dirt at the top with stone spanning below, bedrock at the bottom, and ores distributed as they would be in the world. By clicking and dragging, one could view different branches of the achievement tree. Using the scroll wheel on the mouse zoomed in and out of this display, making it easier to see, at a glance, what had been achieved and was still needed to achieve.

In this screen, achievements had hover-text, which became more detailed the closer the player was to achieving them:

  • Attained achievements were given as "Name/Description/Taken!" (for instance "Getting Wood/Attack a tree until a block of wood pops out/Taken!").
  • Unattained achievements for which the player had achieved all the prerequisites were given as "Name/Description".
  • Unattained achievements for which the player was one or two prerequisites away were given as "Name/Requires X" (for instance "The End./Requires 'The End?'").
  • Unattained achievements for which the player was three prerequisites away were given as "???/Requires X" (for instance "???/Requires 'The Beginning?'").
  • Unattained achievements for which the player was four prerequisites away were not given; there was just an icon, no hovertext at all.
  • Unattained achievements for which the player was more than four prerequisites away were not shown, even as an icon.

Achievements were earned on a per-player, per-world basis: each new player in each new world had the potential to fill out a new achievement tree.

When an achievement was earned, "Achievement Get!" and the name of the achievement would be broadcast in chat to any players in the world. "Achievement Get!" was a reference to a decade-old meme: early screenshots of Super Mario Sunshine used the Japanese localization, and featured Mario grabbing a Shine Sprite with the prominent text "Shine Get!". Due to the prominence of the game and the attention given to these screenshots, "[noun] Get!" subsequently became a popular term used on image boards as post count benchmarks, which Notch occasionally visits.

Achievements could be obtained in any game mode. Because of this, it was possible to achieve more difficult achievements such as On A Rail, When Pigs Fly, and Sniper Duel, and others by switching into Creative mode.

  • Return to Sender was an exception to the above, because it required a ghast fireball, and ghasts only attack the player in Survival, Hardcore, and Adventure mode, although it could still be obtained through the /achievement command.

There was an /achievement command which could give and take achievements. When using this command to give an achievement, a player would receive all previously-required achievements in addition to the one being given.

One way a player could reset all achievements in a world was by deleting the "stats" folder in the world file, which would also reset statistics.

When Pigs Fly required Cow Tipper, as cows drop leather, though there was no crafting recipe for a saddle.

ปัญหา[แก้ไข | แก้ไขต้นฉบับ]

แม่แบบ:Issue list

เกร็ดความรู้[แก้ไข | แก้ไขต้นฉบับ]

  • A player can get both Time to Mine! and Getting an Upgrade at the same time by crafting a stone, iron, gold, or diamond pickaxe before crafting a wooden pickaxe.

อ้างอิง[แก้ไข | แก้ไขต้นฉบับ]

  • The Lie is a reference to the Internet meme "The Cake is a Lie", which itself is a reference to the video game Portal.
  • Return to Sender refers to a message often written on non-personal letters, usually in case that a letter ends up at an incorrect address.
  • When Pigs Fly is a reference to a well known saying meaning something absurd that would never happen.
  • Let it Go! is a reference to the movie Frozen.
  • Do a Barrel Roll! is a reference to the video game Star Fox 64. The icon resembles Peppy Hare, the character that utters the phrase in the game.
  • On a Rail is a reference to a chapter from the game Half-Life.

ดูเพิ่ม[แก้ไข | แก้ไขต้นฉบับ]

อ้างอิง[แก้ไข | แก้ไขต้นฉบับ]

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